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OpenGL vs Metal vs Vulkan

since Apple drop OpenGL and OpenCL and puhsing its only own Metal Api. What do you think of Metal or Vulkan ? its much Better then openGL, coding wise ? Does anyone have any experience with Metal or Vulkan ?

6th Jul 2018, 5:24 AM
Heribert
Heribert  - avatar
2 Answers
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Just a note on the subject - today (Sep 12, 2018) there is a free 700-page ebook on Vulkan (with a code pack included) at: https://www.packtpub.com/packt/offers/free-learning
12th Sep 2018, 5:40 AM
Kuba SiekierzyƄski
Kuba SiekierzyƄski - avatar
+ 1
I have never written Metal or Vulkan, but here is what I know: Metal is Apple-specific, Vulkan is supported by several platforms. Metal would probably run faster on Apple devices, but Vulkan can run on more devices. Vulkan is supposed to be the "next OpenGL", but It hasn't been around and refined as much as OpenGL has. I personally use OpenGL because of its cross-platform nature and simplicity. In conclusion: If you want to be stuck to Apple, use Metal. Otherwise use Vulkan. (Or OpenGL hehe) I hope I helped a little bit...
12th Jul 2018, 8:51 PM
Blake Quake
Blake Quake - avatar