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I am making a game wanna collab?
I made a trending minigame here: https://t.co/9NYK8obp5e I want to dress this game with features like: Leaderboard, level-up system (+exp), checkpoints and game modes. No user authentication needed and it will all be server-side here on Sololearn code playground. .Logs # Added a leaderboard to the game # Initiating Level-up system: Method: key-variables < objects < functions() < method {constructor}. Discord dev group channel created: invite-link: https://discord.gg/Tp5P6
8 Answers
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@Quotroy Stensiö
That is great news! what is your skill level? and do you have any experience with this?
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thanks Ayush Jain!
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awesome to see more p5js stuff around!
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@seamiki
Forgive me for I've been swamped with business lately I haven't had any time to expand on this idea any further.
This actually got me a little excited. :) Any contribution is appreciated.
I really look forward (to say the least(!)), to see your progress. I had no idea you took this project on as your own to practice OOP. But I'm really glad that you did! :)
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i restarted from scratch the minigame as personal OOP exercise with p5js library.
the code is very verbose in order for beginners like me to follow it as much as posdible
the level increases every 10 explosions adding 5 more meteorites in random locations decreasing explosions lifespan/radius and meteorites speed.
there are 3 game modes for the mouse pressed event
0 start (click for first explosion)
1 play (click to get/fire powe up otherwise game over)
3 game over.
for the power up they should randomly wonder on canvas for a limited amount of time and do the following:
increase explosion radius
increase meteorites speed
bonus manual explosion (localized)
bonus manual explosion (random)
I got until the power up sistem without implementing the leaderboard.
I just lost my progress due to the crappy (and deprecated) p5js editor. But should be able to get it back soon.
Meanwhile moved to sublime text.
In two days from now I should be able to post someting in the code playground.
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Game is pretty good... I liked itđđ
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Hi Tristan, I left you most of the description in the code.
Some gameplay change, added minimal strategy to the end in order to clear the screen. Try to see what i'm talking about.
On performance POV I'll leave it to the pros but in the browser runs well.
Sorry for over commenting but I did it with beginners in mind.
Power Ups are going to be the real deal on game longevity... but this is the next chapter...
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@Tristan I posted the code No power ups yet but I'm close Let's not be too committed, otherwise where's the fun?
I mean, if I have another schedule in my head stress will take over the fun.
the outcome Fun things is always greater than the outcome of scheduled things...