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Would you like to share some collision detection algorithms with me?
I would appreciate it if you could recommend some levant books or tutorials Or websites.
3 Antworten
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Read the top answer here. It's full of relevant info, how it's done, some math, by categories:
https://gamedev.stackexchange.com/questions/26501/how-does-a-collision-engine-work?utm_medium=organic&utm_source=google_rich_qa&utm_campaign=google_rich_qa
It is in fact so large that I did not read in-depth for this thing I know:
Major game titles do NOT usually do strict collision detection -- if they did, you would hate their games as way too hard.
Instead:
'friendly' interactions are slightly easier (getting powerups, or not falling off the cliff because you just missed the edge; the game "errs" in your favor)
"enemy" interactions are slightly miss-ier (did you jump just a little too late? Wow, you *just* missed getting killed by the enemy!)
Those two things (+others, if I find the source) make collisions much more enjoyable for players.
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Also, some short javascript examples using Bounding Box, Circles, Convex Polygons ... for 2D. The next category in the left-side menu covers 3D.
https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection
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Thank you very much!@Kirk Schafer