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Debug assertion failed

Why vs cpp throws a run-time error where it says Expression: vector subscript out of range

16th Nov 2018, 11:04 AM
Ilias
Ilias - avatar
5 Antworten
16th Nov 2018, 12:06 PM
Babak
Babak - avatar
+ 2
Ilias, I find this a bit strange. You post a line of code here that suggests a specific kind of answer. And only AFTER you hear a possible reason, you show your actual code that could mean anything. Then now I hear you even have posted the same question before. Before you post a question here, you should honestly try to find the mistake yourself. If that doesn't succeed, you should think well about what you're even asking, and write it in a way that people can understand. And do that ONCE, not several times.
16th Nov 2018, 12:15 PM
HonFu
HonFu - avatar
+ 1
Sounds like you shot over the limit. Like your vector has 3 elements (0, 1, 2) and you tried to access a fourth element (v[3].)
16th Nov 2018, 11:16 AM
HonFu
HonFu - avatar
0
void GLSLProgram::compileShader(const std::string& filePath, GLuint& id) { std::ifstream fileptr(filePath); if (fileptr.fail()) { // Not sold on this perror(filePath.c_str()); fatalError("Failed to Open " + filePath); } std::string fileContents = ""; std::string line; while (std::getline(fileptr, line)) { fileContents += line + "\n"; } fileptr.close(); // This is weird const GLchar * contentsPtr = fileContents.c_str(); glShaderSource(id, 1, &contentsPtr, 0); glCompileShader(id); GLint success = 0; glGetShaderiv(id, GL_COMPILE_STATUS, &success); if (success == GL_FALSE) { GLint maxLength = 0; glGetShaderiv(id, GL_INFO_LOG_LENGTH, &maxLength); std::vector<GLchar> errorLog(maxLength); glGetShaderInfoLog(id, maxLength, &maxLength, &errorLog[0]); glDeleteShader(id); std::printf("%s\n", &(errorLog[0])); fatalError("Shader " + filePath + " failed to Compile"); }
16th Nov 2018, 11:21 AM
Ilias
Ilias - avatar
0
That is how I use vector.
16th Nov 2018, 11:22 AM
Ilias
Ilias - avatar