+ 3
I need to detect if a object is hiting a obstacle from X axis or Y axis. The motion works with a Vector that stores 2 variables
the object moves in both axis x and y, but i need to figure if it hits the goal coming mostly from X OR Y, so it triggers different reactions. vector(x,y) -x is left to right x is right to left -y is top to bottom y is bottom to top
6 Antworten
+ 2
don't know about the framework you are using, but if its a game framework it will have collisions by itself, wich you pass 2 objects. If not, you must check object1 x position with object2 x position (and Y also). Try to check a few numbers less or more, because the x or y represent usually the center, and not the borders of the object/graphics.
+ 2
im using p5.js which is based on Processing.
the thing is, it doesn't have a collision class, i succeeded in detecting colision but cant figure out how to give different reactions from different angles of collision, i think i need to write a algorithm for it
+ 1
if u can, and have the time, check my code, blubot, thanks a lot
+ 1
thanks uran, that i got working, but how do i figure where is the object coming from?
0
you can do something like this
if (object1.x == (object2.x - object2.width/2) && object1.y == (object2.y - object2.height/2)) {
//Collision happens.
}
0
try something like this from the sides
if ((object2.x - object2.width/2) == (object1.x + object1.width/2))
{
// from the left
}
else if ((object2.x + object2.width/2) == (object1.x - object1.width/2))
{
// from the right
}