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Python game.
I want to make that, having two turtle.Turtle() objects, when one is pressed (the button), the other (player) is moved to a certain position. But I don't know how to make it. Can someone help me?
4 Antworten
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I don't really understand your problem. can you be more specific? from what you said I can only give this example:
while 1:
input = input()
if input == "button":
print("button pressed")
elif input == "exit":
break
this starts an infinite loop, asking for input on every iteration and displays a message if the input was "button".
with objects you can assign properties/methods but as I don't know your code, I can only guess.
+ 1
Sounds like you should implement a press() and move() method in your class definition of Turtle
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is this just theoretical?
because in practice you would use a library like PyGame or Arcade, or a game engine that supports python and/or uses a scripting language based on python, such as GDScript in the Godot Engine (Google it).
libraries/Frameworks/engines implement a lot of logic you simply need to understand and use, without having to implement it yourself.
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Gregor Dietrich I have 2 objects turtle.Turtle(). I wanna add an kinda onClick event in one of they. When the first object is pressed, the second will move to another position (like a game joystick). But I don't know how to make it.