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Which is better: WebGL / OpenGL / Vulkan ?

28th Apr 2020, 12:29 PM
Gone
5 Antworten
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WebGL is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the web page canvas.
28th Apr 2020, 1:41 PM
Sketch
Sketch - avatar
+ 3
Open Graphics Library is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Vulkan is a low-overhead, cross-platform 3D graphics and computing API. Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms.
28th Apr 2020, 1:42 PM
Sketch
Sketch - avatar
+ 2
Hi can you tell which one is better?
28th Apr 2020, 12:30 PM
Gone
29th Apr 2020, 1:56 AM
narayanaprasad
narayanaprasad - avatar
+ 2
details elucidated in https://www.slant.co/topics/5346/~cross-platform-3d-graphics-apis ,to Compare/ contrast the webGL/OpenGL/Vulkan etc, at one place.
29th Apr 2020, 2:01 AM
narayanaprasad
narayanaprasad - avatar