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Structure padding memory allocation

Hello Please refer below code... Is my understanding of memory layout for class variable is correct or not, specially about last member ? https://code.sololearn.com/c5T8IhEzYGKj/?ref=app

18th Sep 2020, 5:30 PM
Ketan Lalcheta
Ketan Lalcheta - avatar
5 Antworten
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First of all, you can use this 'equation' to get the offset of a struct/class variable: cout << (char*)&object.var - (char*)&object; So to get the offset of 'b' you would do: Test object; cout << (char*)&object.b - (char*)&object; and you'll get the output '48'. ( if you change Test to a struct or put the variables in public scope ) Then, you can use the alignof operator to check the alignment requirement of a type. ( not to be confused with sizeof ) https://en.cppreference.com/w/cpp/language/alignof For an int this is 4, double 8, float 4, char 1 Then I believe the alignment of the class itself is the alignment of the biggest alignment type in the class ( in this case 8 ) That means that your Test structure looks like 'a' at an offset of 0 'arr' at an offset of 4 then 4 bytes of padding at an offset of 44 ( because b has an alignment of 8 and the next multiple of 8 is at 48 ) 'b' at an offset of 48 'c' at an offset of 56 'd' at an offset of 60 then another 3 bytes of padding at an offset of 61 ( to match the class alignment ) ( and 'x' being ignored here because of the static ) In this case you can change arr[10] to arr[11] and still get the same class size. But if you do that change and move 'd' before 'b' you'll get a bigger class size because of more wasted padding. Just trying to say that you should pay attention to the order you place the variables.
18th Sep 2020, 6:20 PM
Dennis
Dennis - avatar
+ 1
int a; // 4 bytes int arr[10]; // 40 bytes static int x; // no class object memory double b; // 8 bytes float c; // 4 bytes char d; // 1 byte but consumes 4 Modified: Consumption of 4 extra bytes is not known to me because if you comment that line with 'double' and execute, you will get 52. May be someone better at it could explain.
18th Sep 2020, 5:59 PM
Avinesh
Avinesh - avatar
+ 1
I guess 12 is not for double...it's 8 only and it gets started at location in multiple of 8 as 8 is max size out of all elements size in the class.
18th Sep 2020, 6:02 PM
Ketan Lalcheta
Ketan Lalcheta - avatar
+ 1
Ketan Lalcheta yes it seems correct. So it will pad to the multiple of the largest individual element size in the class. Isn't it?
18th Sep 2020, 6:03 PM
Avinesh
Avinesh - avatar