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Why use inheritance when you can put everything you need into a class?
I am learning more about Java and would like some real-world advice, not just textbook related answers.
11 Antworten
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Inheritance is used to reduce repetition of code. Let's say you were creating multiple Animal objects.
For example each animal would have common characteristics such as the ability to move.
Instead of creating classes with the move attribute defined in every class, you would simply create a class with unique attributes and methods and inherit the main class which would be Animal, so that you can access the common attributes without having to declare them in all of the subclasses.
Hope that helps.
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A really good programming example are javas file and collection classes.
For example, a bufferedReader accepts every kind of Reader as argument, e.g InputStreamReader or FileReader or your own reader class.
The advantage is there is only one class that implements the buffering whereas there are alot of input implementations: from a server, a file or system.in every thing that implements InputStream or Reader can be turned into a BufferedReader.
Same for input/outputstreams/writers
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Yes, that's correct. Then simply the tiger class will extend Animal so that it can inherit the attributes and methods defined in the animal class.
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So in other words, the main features like breathing, eating, etc are in the animal class, where the tiger class adds stripes, roaring, etc in addition to what the animal class has?
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You're welcome.
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inheritance striking feature is reusability
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inheritance mean in a simple way object of one class acquires the properties of another class.. for example class a extends b mean subclass a will acquire the properties of super class b using keyword extends..
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here one of the main advantages of oop comes, namely inheritance is useful for reuse of code. once the code is written, but recalled many times as you want, than putting repeated copies of the same code. inheritance improves your codding time, storage , simplifies error debugging and others.
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i do not think animals are such a good example. everyone makes this example, but in the real world you do not actually program animals
in gui development inheritance is very common. for example in a gui framework there exists a window class, which defines the basic behaviour of a window. if you then want to prpgram a custom window, maybe add some buttons, change the begaviour when it is closed, you do not need to write everything on your own. you can inherite from the window class and override methods, thus redefining the basic behaviour with the custom behaviour. as well you could implement multiple different window subclasses but treat them all like the superclass, by putting them in a list that can contain windows. when you call the functiom of a window in the list, the implrmrntstiom of thr specific subclass is used. this is called dynamic binding. and treating different specific implementaions of the same superclass in a general way is called polymorphism
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inheritance is to organize the code more so if you're in a company anyone else can understand it... //comments do the same thing
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@Hassie thank you!