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Introducing an entry box {Pros only} ---- Part 2

Hello everyone. A couple of days ago I already posted this: https://www.sololearn.com/Discuss/2859225/why-does-this-code-freeze-pros-only-introducing-an-entry-box-part-2 As you can see, now I need to introduce an entry box to this code. import pygame import random pygame.init() clock = pygame.time.Clock() surface = pygame.display.set_mode((600, 400)) pygame.display.set_caption("Projecte MatZanfe") font = pygame.font.SysFont('comicsans', 50) base_font = pygame.font.Font(None, 32) user_text = '' color_active = pygame.Color('lightskyblue3') running = True def start_the_game(): x = random.randint(0, 10) y = random.randint(0, 10) is_correct = False return x, y def display_the_game(x, y): # Variables points = 0 z = x + y surface.fill((255, 70, 90)) text = font.render(str(x) + "+" + str(y), True, (255, 255, 255)) input_rect = pygame.Rect(200, 200, 180, 50) pygame.draw.rect(surface, color_active, input_rect) text_surface = base_font.render(user_text, True, (255, 255, 255)) surface.blit(text_surface, input_rect) surface.blit(text, (260, 120)) input_rect.w = max(100, text_surface.get_width() + 10) x, y = start_the_game() while running: clock.tick(60) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False display_the_game(x, y) pygame.display.update() pygame.quit()

18th Aug 2021, 4:36 PM
Pol C
Pol C - avatar
3 Antworten
+ 2
[UPDATED] The code from the Entry Box is in a file named InputBox (that's why I import it like that) Here is the final code (I used the code from the first part as the main body). import pygame import random from InputBox import InputBox pygame.init() clock = pygame.time.Clock() surface = pygame.display.set_mode((600, 400)) pygame.display.set_caption("Projecte MatZanfe") font = pygame.font.SysFont('comicsans', 50) base_font = pygame.font.Font(None, 32) user_text = '' color_active = pygame.Color('lightskyblue3') running = True def start_the_game(): x = random.randint(0, 10) y = random.randint(0, 10) is_correct = False return x, y def display_the_game(x, y): # Variables points = 0 z = x + y surface.fill((255, 70, 90)) text = font.render(str(x) + "+" + str(y), True, (255, 255, 255)) text_surface = base_font.render(user_text, True, (255, 255, 255)) surface.blit(text, (260, 120)) input_box.draw(surface) x, y = start_the_game() input_box = InputBox(190, 250, 200, 32) while running: clock.tick(60) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False else: result = input_box.handle_event(event) if result != None: if int(result) == x + y: # still have to add something pass else: # still have to add something pass display_the_game(x, y) # By the way you can take all of the code in this function and move to the main loop, looks cleaner to me pygame.display.update() pygame.quit()
18th Aug 2021, 8:26 PM
Pol C
Pol C - avatar
+ 1
Part 1 of the ENTRY BOX (I divided this because it's too long for SoloLearn) import pygame pygame.init() surface = pygame.display.set_mode((600, 400)) COLOR_INACTIVE = pygame.Color('lightskyblue3') COLOR_ACTIVE = pygame.Color('dodgerblue2') FONT = pygame.font.SysFont('comicsans', 32) base_font = pygame.font.Font(None, 32) color_active = pygame.Color('lightskyblue3') user_text = '' class InputBox: def __init__(self, x, y, w, h, text=''): self.rect = pygame.Rect(x, y, w, h) self.color = COLOR_INACTIVE self.text = text self.txt_surface = FONT.render(text, True, self.color) self.active = False def handle_event(self, event): if event.type == pygame.MOUSEBUTTONDOWN: # If the user clicked on the input_box rect. if self.rect.collidepoint(event.pos): # Toggle the active variable. self.active = not self.active else: self.active = False # Change the current color of the input box. self.color = COLOR_ACTIVE if self.active else COLOR_INACTIVE if event.type == pygame.KEYDOWN: if self.active: if event.key == pygame.K_RETURN: print(self.text) self.text = '' elif event.key == pygame.K_BACKSPACE: self.text = self.text[:-1] else: self.text += event.unicode # Re-render the text. self.txt_surface = FONT.render(self.text, True, self.color) def update(self): # Resize the box if the text is too long. width = max(200, self.txt_surface.get_width()+10) self.rect.w = width def draw(self, screen): # Blit the text. screen.blit(self.txt_surface, (self.rect.x+5, self.rect.y+5)) # Blit the rect. pygame.draw.rect(screen, self.color, self.rect, 2)
18th Aug 2021, 4:37 PM
Pol C
Pol C - avatar
+ 1
Part 2 of the ENTRY BOX def main(): clock = pygame.time.Clock() input_box2 = InputBox(190, 250, 200, 32) input_boxes = [input_box2] done = False while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True for box in input_boxes: box.handle_event(event) for box in input_boxes: box.update() surface.fill((255, 70, 90)) for box in input_boxes: box.draw(surface) pygame.display.flip() clock.tick(30) if __name__ == '__main__': main() pygame.quit()
18th Aug 2021, 4:38 PM
Pol C
Pol C - avatar