+ 2
How can I switch between 2 or more add_child ?
https://sololearn.com/compiler-playground/cn7TS87qF17j/?ref=app Can this work? Count = 0 Player = true Player_2 = false If count == 0 and player == True: Add_child 1 Count += 1 Elif count == 1 and player == false and player_2 == true: Add_child 2 Count -= 1
15 Antworten
+ 1
What is done in a typical tic-tac-toe game with gui is that a cell class is created that initially displays a blank square.
It displays x or o depending on whether the move counter is even or odd. The move counter is incremented when the cell is touched.
Create 9 cells and arrange them into a grid of 3x3 and you have the start of a tic-tac-toe gui.
Then it's a matter of getting the display of the states and determining win/lose/tie.
Here is an html mockup of the basic structure. The internal state representation and win/lose/tie logic is not yet implemented. It's just a quick proof of concept. The important part is that each cel is an individual reactive instance, so there is no need to track the entire board.
https://sololearn.com/compiler-playground/WsvbidfvDLOr/?ref=app
+ 1
Bob_Li Tóxico ! i have solved, i made 9 series of if who on every serie of if i increment +1 after every player chose, and work. This is the code.
https://sololearn.com/compiler-playground/cOLTg3T2u9GX/?ref=app
+ 1
Bob_Li i’m a baginner
+ 1
Nicola
It's a good start.
Getting code to work with the method you know and understand is the way to go. Optimization is an iterative process.🤓
0
In the provided code, you're attempting to switch between two add_child operations based on certain conditions. However, the code has a few issues. Here's an improved version:
count = 0
player = True
player_2 = False
if count == 0 and player:
print("Adding child 1")
count += 1
elif count == 1 and not player and player_2:
print("Adding child 2")
count -= 1
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卂ㄚㄩ丂卄 this the part of cose who i add your if, but continue to add only first 9 add_child and the rest not
Bob_Li check the code
https://sololearn.com/compiler-playground/cn7TS87qF17j/?ref=app
0
your indentations are messed up...
0
Bob_Li 卂ㄚㄩ丂卄 Self.croce_1 and self.cerchio_1 are in the same position but after the first self.croce ( add_child ) dont switch to self.cerchio_1 but add self.croce_1
count = 0
player = True
player_2 = False
if count == 0 and player:
self.add_child(self.croce)
count += 1
self.add_child(self.croce_1)
count += 1
if count == 1 and not player and player_2:
self.add_child(self.cerchio_1)
0
perhaps you want replace child, not add child? But not being familiar with your app, I'm afraid I'm not sure how to do this.
0
Whit this part of code add first croce and cerchio in te same position,
And croce_1 and cerchio_1 in the other position.
I wanth first croce 1 time in 1 position becouse is the first add, and after i wanth cerchio_1 in the other position, switch between all croce and all cerchio , how to do ?
player = 0
player_1 = 5
for player in range(player_1):
if player_1:
self.add_child(self.croce)
self.add_child(self.croce_1)
if player:
self.add_child(self.cerchio)
self.add_child(self.cerchio_1)
0
This is the code
https://sololearn.com/compiler-playground/cOLTg3T2u9GX/?ref=app
0
class MyScene (Scene):
def setup(self):
# ... (código de setup)
def did_change_size(self):
pass
def update(self):
pass
def touch_began(self, touch):
x, y = touch.location
# Lógica para tratar toques e animações
# Loop para adicionar elementos
for _ in range(5): # Utilizando um loop simples para adicionar 5 elementos
self.add_child(self.croce)
self.add_child(self.croce_1)
self.add_child(self.cerchio)
self.add_child(self.cerchio_1)
# Remova esta parte caso você queira adicionar elementos baseado em alguma condição
# player = 0
# player_1 = 5
# for player in range(player_1):
# if player_1:
# self.add_child(self.croce)
# self.add_child(self.croce_1)
# if player:
# self.add_child(self.cerchio)
# self.add_child(self.cerchio_1)
0
Great. Still too many hardcoded values for my taste, but if it works, then it's good. 9 buttons arranged in a grid might works as well.
0
Hi