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Abstract Class Inheritance- Player & Computer
What is the best way to structure a program to handle Human and AI inputs with multiple derived classes? I have come up with the following but am unsure if it will work the way I think it will? What I was thinking is as follows Controller has a pointer to creature, Player and AI derive from controller Will this work? Any other suggestions I might consider? Thanks! Here is a sample of what I was thinking. https://code.sololearn.com/cW32XS0R7OAZ
1 Antwort
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Guess this is the best way then?