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Can I build a 3D game in Solo learn? Any ideas? Any language.
I want to build 3D game. What do I have to learn from start to end?
13 Antworten
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@T0nd3 Thank You! Unity is nice
@mr Tsjolder It all sounds interesting! /n Thank you!:-)
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Which version of Android does this run on?
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WebGL does not work on SL mobile app, only on the web version.
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Not compatible with my Android version unfortunately. I'm on a Kit Kat.
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@Helioform.
Yeah, this will be the reason why WebGL doesn't work with your sololearn app.
If sololearn would use the default browser instead if the webview then you wouldn't get an error.
But I don't know if that is technically possible.
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Yep...it works on Android Chrome anyway.
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I've tried your instructions...WebGL simply isn't supported by SL's mobile app. It's not the first time someone tried to do that.
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@Helioform.
WebGL works on the app. You can try the app that I posted. I also posted instructions on how make it work if you get an error on the first try like me.
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Yes you can!
Use Javascript when you want to make one on sololearn.
https://code.sololearn.com/WI60fLj2ARjh/?ref=app
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@Helioform.
You can try to update it here.
https://play.google.com/store/apps/details?id=com.google.android.webview
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Then it just don't work for you.
It works for me and atleast 144 other people.
Sololearn uses the Android WebView, so yours might be outdated then^^
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if you want to create a 3d Game you should start with the Sololearn C#-Course.
After that you should take a look at Unity.
its probably a pretty common way to start with game development.
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There are several possibilities here:
1. Learn C++ and then look for a good tutorial on [OpenGL](https://www.khronos.org/opengl/)
2. Learn HTML5 + Javascript (+ CSS) and then have a look at [WebGL](https://www.khronos.org/webgl/)
3. Learn some other language and try to find bindings for OpenGL
4. If you only want to build a game (without even having to code), game-engines like Unreal Engine, CryEngine, Unity, etc. is what you are looking for
Obviously, there are also a lot of libraries available that help you build 3D games without the need for writing (basic) shaders etc., but the technologies behind these libraries fall back to either OpenGL or WebGL.
NOTE: I did not see any OpenGL and WebGL courses around here, so I'm afraid you would have to look elsewhere for these (for now)