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Fixing variable
during our work on a game using C# on unity , we faced a problem that we have variables that change in the class and at the end we would like to conserve them , how can we do that without thinking of using a data base ?
7 Answers
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what about registry ?
+ 8
using XML
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for example,(in a game) we have a building in each one we have number of people , that changes (a variable, because the user have to add and drop people from that building ) so how can I conserve the number of people in each building ?
I am searching a method (not to use XML (this one had long things to do with âŹâŹ, see my answer up there) and registry ( because it's limited)), is there some way easier and shorter than those ?
+ 1
I think this may help , I will check this with may team
thank you đđđ
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we discuss that and we find that this take much things , serialization and desirialization
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we would like something easer , and shorter
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my friend said that it is limited