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How do you wait in C#?
For a Unity project, I want to make an object stop moving for half a second. How do I do this? I read something about courountine, maybe if thats the only way, someone could explain it for me? Thanks!
4 Answers
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Here's an explanation from Unity:
https://docs.unity3d.com/Manual/Coroutines.html
I don't know if it's the best way, but apparently it is the recommended way.
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I found that. I just would like an explanation of courountines if thats the best way.
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Thanks!