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How do I make a jump look as realistic as possible?

I'm currently trying out 2D animation using the SDL and I was wondering how you can take gravity acceleration, time, weight and force into account to make a jump look very realistic. Unfortunatelly, I don't know much about physics. Does somebody with more knowledge in that field know how to implement this with a formula? Creating the jump animation itself is not a problem, I just want it to look really good.

20th Jul 2018, 4:45 PM
Theresa
Theresa - avatar
2 Answers
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I insereted 2 of my codes that use physics. You could do something simmilar to make a jump look realistic. Lines 13 to 16 (js part) in the gravity drop are the ones you can use. https://code.sololearn.com/cKJ9au1K4F5y/?ref=app https://code.sololearn.com/WhQNGm0xQ7R6/?ref=app
20th Jul 2018, 4:51 PM
davy hermans
davy hermans - avatar
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Theresa i have quite some experience with that. i say try learning vectors,not the actual maths stuff,how to create vectors i ln c++; start with a simple code like... (pls this is js,try converting it to c++) class Vector{ constructor{ this.x=0; this y=0; this.velocityX=0; this.velocityY=0; }} where x and y increases by vx and vy.try playing with that.. then keep adding more stuff,acceleration,force then gravity. it takes time to learn,but its easy too. creating a jumping effect in coding hardly requires any knowledge of the real life math stuff
20th Jul 2018, 5:29 PM
᠌᠌Code X
᠌᠌Code X - avatar