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Is there anyone with enough experience to explain the different methods to create a game engine from scratch?

Self-Interest to create my own game engine for RPG game development. How to do it!? Help?

7th Sep 2018, 10:45 AM
Robert Lee
Robert Lee - avatar
4 Answers
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If you want to make a physics engine using the html canvas, here are a few great libraries: -> p5.js (probably a must-have) https://p5js.org/get-started/ -> Many of their complementary libraries https://p5js.org/libraries/ (p5.gui and p5.SceneManager might be a couple good ones in this case) -> Matter.js http://brm.io/matter-js/ ------------- It definitely won't be easy, but you can almost always find answers to any problems you run into using google. You can find many articles and tutorials to help you start out if you google something like 'making a game engine'. Good luck!
7th Sep 2018, 11:04 AM
Just A Rather Ridiculously Long Username
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@Daniele Bonomi He was talking abut making his own game engine.
7th Sep 2018, 11:11 AM
Just A Rather Ridiculously Long Username
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I suggest you Unity, that is an engine woth both 3d and 2d and you can both use c# and javascript there
7th Sep 2018, 11:07 AM
Daniele Bonomi
Daniele Bonomi - avatar
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Exactly, thanks Daniele Bonomi! I want to know where to start by building from scratch my own video game engine for RPG type games. I do know of course, there is a variety of programming languages to uses. I am familiar with JavaScript, C#, C++, HTML:Canvas(technically a markup language), Python, Bootstrap, CLI, Shell, MySQL, PHP,... My strongest point is design as I am originally an artist. So graphic art and animation comes natural for me since I've been involved before attending grade school up until now. I am currently drawing a comic book that I plan on compiling and rendering as an epub format for ebooks. The issues I'll have available for readers to acces on my website with a membership by registration form
7th Sep 2018, 12:03 PM
Robert Lee
Robert Lee - avatar