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Suppose a set of objects is texture mapped with regular patterns such as stripes and checkerboards
What is the difference aliasing patterns that we would see when we switch from parallel to perspective views?
3 Answers
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Is this programming related?
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Theoritically, yes. Computer Graphics.
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Then I guess I'm just not picking up on the programming aspect of the question.
https://en.wikipedia.org/wiki/Aliasing
https://knowledge.autodesk.com/support/autocad/getting-started/caas/CloudHelp/cloudhelp/2019/ENU/AutoCAD-Core/files/GUID-C0FF94FC-8565-4528-93F3-8262FB781AF2-htm.html
vs
https://en.wikipedia.org/wiki/Aliasing_(computing)
You may have to be more specific with your question. Just because you can watch movies about the life cycle of a flying fish on a computer, doesn't mean that the life cycle of the flying fish is programming related. Maybe your intended question isn't as far apart as my analogy, but it's hard to tell at the moment.
/shrug