+ 31

How can I secure my game code?

I'm on a progress making my own game. It is worth putting on app store or Google Play. How can I make this avoid from stealing? This game code is for the 2D Web Game challenge and it's huge.

10th Oct 2018, 11:36 PM
ᴰᴼᴹᴵᴺᴼ
ᴰᴼᴹᴵᴺᴼ - avatar
13 Answers
+ 38
From what I've read, you already own copyright to your work. The next step you may want to take, is to register your copyright - In the case of a dispute, you need an independent agent to verify the record of creation date of your content, and your content itself. In the US, you have the Copyright Office. For other countries, I'm not sure. I've also looked up the policies held by Play Store. You are allowed to lodge a complaint against someone who violates your copyright. https://support.google.com/googleplay/answer/2853570 References: 1. https://softwareengineering.stackexchange.com/questions/200822/how-to-copyright-personal-code 2. https://m.wikihow.com/Copyright-Software
11th Oct 2018, 12:08 AM
Hatsy Rei
Hatsy Rei - avatar
+ 18
Thanks for this helpful answer Hatsy Rei!
11th Oct 2018, 12:51 AM
ᴰᴼᴹᴵᴺᴼ
ᴰᴼᴹᴵᴺᴼ - avatar
+ 15
It can help you prove your case (takedown, filters, litigation) if you insert Copyright Traps (watermark) your stuff. Signing certificates are the obvious case, but also: * If your app calls home to a resource, insert behaviors that only your app does and nobody in their right mind would ever think to duplicate. Better, make those look random so they *can't* be copied. You can use these for statistics or giving cheaters enough rope to cross the line. * Insert suboptimal or weird ways to do things in obscure places in your code. Code thieves probably aren't interested in optimizing your code and won't bother / notice. I use this regularly. * Add data that looks 100% legitimate but identifies intellectual property issues: Paper Towns, Trap Streets Canary Trap (where's the leak?) Ghost Words (Dictionaries, search engines) Fake accounts (someone takes your contacts? Oh look they sent you an email!) Font fiddling (designers) Ref: https://en.wikipedia.org/wiki/Fictitious_entry
11th Oct 2018, 3:00 AM
Kirk Schafer
Kirk Schafer - avatar
+ 6
Register your product. Adding extra security layers, as with other programs will eventually have them broken by euthusatics or turn-off from potential audiences(EA). If you register you'll have more protection over the product than a security layer.
11th Oct 2018, 2:17 AM
Apple Blossom
Apple Blossom - avatar
+ 6
Rhema Britily Yes. But it should have Javascript for functionality.
12th Oct 2018, 12:18 PM
ᴰᴼᴹᴵᴺᴼ
ᴰᴼᴹᴵᴺᴼ - avatar
+ 5
so I found a website https://copyrightindex.com/ is this legit?
11th Oct 2018, 6:06 AM
XynonyX
XynonyX - avatar
+ 5
Hatsy Rei That kid with long strange name and his comments. ._.
12th Oct 2018, 1:48 PM
ᴰᴼᴹᴵᴺᴼ
ᴰᴼᴹᴵᴺᴼ - avatar
+ 3
also curious as to how all this works. good question
11th Oct 2018, 2:12 PM
Kayleigh Leverton
Kayleigh Leverton - avatar
+ 1
this is not an answer but what once you upload your game, tell me the game name I want see that
12th Oct 2018, 10:09 AM
Sainath Dora
+ 1
can i code my own game using html
12th Oct 2018, 12:16 PM
Rhema Britily
0
As you wish 😅😅
12th Oct 2018, 10:51 AM
Syamjith S
Syamjith S - avatar
- 2
SoloLearn has answer on your question but 👍👍👍 https://www.sololearn.com/learn/13433/?ref=app you can see this here.
12th Oct 2018, 7:52 AM
Basel.Al_hajeri?.MBH()
Basel.Al_hajeri?.MBH() - avatar