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Why my raindrops keep destroying theirself while they haven't go behind the screen ?
All is in the question, please help <3 https://code.sololearn.com/W3xm1fbZ8tOi/?ref=app
5 Answers
+ 6
I think you need to tell the diffrent sized rain drops the correct coordinates of when it needs to destory itself
+ 3
Actually, you made another change that's important: tz controls the order in which drops hit the bottom (you changed it so that z is always 1, so now order never changes).
Just for visualization, add this to [HTML] above the canvas tag:
<div id="dropcount"></div>
[JS] tab
// add this
39: document.getElementById("dropcount").innerHTML=$raindrops.length;
// Then put tz back (instead of 1)
47: $raindrops.push(new RainDrop(tx, ty, 1, $raindrops.length));
Watch the count go up, and then crash back towards 0.
Taking CalviŐ˛ and D_Stark's comments, ask yourself: Why does it matter, the order in which drops hit the bottom?
+ 2
$raindrops.splice(self.i, 1);
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I think it come from my for loop, because I remove it and it stop bugging :/
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Thank you all, I follow your advices however I just put the limit to height * 1/self.z