+ 2

Error on my code. What is the Error??

Please Help me with this error on my code. https://code.sololearn.com/WGRKLC32qxK0/?ref=app

17th Nov 2018, 3:47 PM
Verassitnh
Verassitnh - avatar
5 Answers
+ 2
there was a "}" too much some this. errors and I changed it so the js runs as soon as the window loads I tested it and it worked hope this helped a little 😅 Happy Coding! 😄
18th Nov 2018, 1:49 AM
Anton Böhler
Anton Böhler - avatar
+ 4
thanks Anton Böhler ! what was the error?
17th Nov 2018, 5:56 PM
Verassitnh
Verassitnh - avatar
+ 1
now there is no error but I couldn't test it work; since I'm on phone
17th Nov 2018, 5:06 PM
Anton Böhler
Anton Böhler - avatar
+ 1
JS (second half): function component(width, height, color, x, y){ this.width = width; this.height = height; this.speedX = 0; this.speedY = 0; this.x = x; this.y = y; this.color = color; this.update = function(){ ctx = myGameArea.context; ctx.fillStyle = this.color; ctx.fillRect(this.x, this.y, this.width, this.height); } this.crashWith = function(otherobj) { var myleft = this.x; var myright = this.x + (this.width); var mytop = this.y; var mybottom = this.y + (this.height); var otherleft = otherobj.x; var otherright = otherobj.x + (otherobj.width); var othertop = otherobj.y; var otherbottom = otherobj.y + (otherobj.height); var crash = true; if(mybottom < othertop || mytop > otherbottom || myright < otherleft || myleft > otherright){ crash = false; } return crash; } this.newPos = function(){ this.x += this.speedX; this.y += this.speedY; } } function updateGameArea(){ if(myGamePiece.crashWith(myObstacle)){ myGameArea.stop(); }else{ myGameArea.clear(); myGamePiece.newPos(); myObstacle.update(); myGamePiece.update(); } } function moveup(){ myGamePiece.speedY -= 1; } function movedown() { myGamePiece.speedY +=1; } function moveright() { myGamePiece.speedX +=1; } function moveleft() { myGamePiece.speedX -=1; } function stopmove() { myGamePiece.speedX = 0; myGamePiece.speedY = 0; }
18th Nov 2018, 1:46 AM
Anton Böhler
Anton Böhler - avatar
0
JS (first half): var myGamePiece; var myObstacle; var myGameArea; window.onload = function(){ myGameArea = { canvas: document.createElement("canvas"), start: function() { this.canvas.width = 480; this.canvas.height = 270; this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); this.interval = setInterval(updateGameArea, 20); }, clear: function(){ this.context.clearRect(0, 0,this.canvas.width, this.canvas.height); }, stop: function(){ clearInterval(this.Interval); } }; startGame(); } function startGame() { console.log("hey"); myGameArea.start(); myObstacle = new component(10, 200, "green", 300, 120); myGamePiece = new component(30, 30, "red", 10, 120); }
18th Nov 2018, 1:45 AM
Anton Böhler
Anton Böhler - avatar