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Which is best for gaming c++ or c#
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Honestly depends on a lot of factors? What kind of game? Do you need it to be done fast? Do you want to start with an engine? If so which engine? Which language do you prefer to write in?
The top two engines right now are Unity and Unreal one used c# the other uses visual scripting and c++.
There are also other engines that use their own scripting language, some that use js and python as well.
To be honest it really comes down to personal preference. If you want a job at a AAA studio I would recommend C++ other than that go the C# route with Unity.