Using Maths to create graphics using Canvas
You can find many codes in SL rendering 3D Graphics without any library, only using Canvas. Some days ago I found a code here, I can't remember the name, the code uses Canvas to create a animation of water which was 3D and looks almost real. When I checked the code I found a canvas and the rest of the codes are only maths. He was using the value of sin, cos, I mean those trigonometric values only to generate those graphics. I can't understand how the math is working here, even I'm in school and good at math. There are so many codes here which uses canvas and maths to make graphics even 3D. I want to know which math related things should I learn to make such graphics? I read in school and trigonometry just got introduced in my course few days ago.