+ 11
Difference between a programmer and a developer.
What distinguish them.
8 Answers
+ 10
The programmer is part of the development process but the developer oversees the whole process.-my opinion.
+ 5
I view a developer as someone who's involved in the whole process from requirements gathering, through specification and coding to testing and, yes, support. They might not be fully involved in all stages all of the time.
A programmer is someone who just concentrates on the coding and has little involvement in the rest of the process. This may be their choice of course.
More on thses links :
https://softwareengineering.stackexchange.com/questions/3317/whats-the-difference-between-a-developer-and-a-programmer
https://skorks.com/2010/03/the-difference-between-a-developer-a-programmer-and-a-computer-scientist/
https://www.quora.com/What-is-the-difference-between-a-programmer-and-a-developer
Thanks
+ 5
You can also use the terms interchangeably.
+ 2
For me... The same thing
+ 2
Programmers just code the project but developers handle more stuff about the project including coding also.
But anyway it doesn't really matter when it comes to the title as in either ways coding is just what can really matter and that skill should be common between them.
+ 1
A developer in my estimation is one who undertakes a project (a programmer meanwhile merely features in the developer's project at some point).
0
When it comes to choosing the right language and engine, there are so many options, but it all comes down to what kind of game you want to create. Unity and Unreal Engine are great for 3D games, with Unity supporting C# and Unreal supporting C++. For 2D games, Love2D and Godot are popular for their ease of use and flexibility. Good games are everywhere and even at https://1win-malaysia.com/ there is something for everyone. As you mentioned, engines like RPG Maker also have their own unique scripting languages (Ruby in RPG Maker) which can be great for beginners or those who want to focus on narrative and RPG mechanics. You're right to advise starting with a solid understanding of programming basics - whether it's JavaScript for WebGL or C# for Unity, those basics are key.