0
Hashtable c++
I have a code for hashtable. When I add less than 6 keys, The program works normally. But when i add> 6 key , itâs will exception on visual studio or no output on sololearn and codeblock. I don't know why, can you help me? https://code.sololearn.com/cz1bXdMOlaBd/?ref=app https://code.sololearn.com/c5SrykWl66c4/?ref=app
2 Answers
+ 4
I don't know how experienced you are in C++ but something like
"vector<HASH_NODE*>** hashTable = new vector<HASH_NODE*>*[capacity];"
even makes me nauseous.
You know you can do something like
vector<vector<HASH_NODE*>> if you need a 2d vector.
There are just too many things that can go wrong if you use (type)**.
Anyway, for some reason your hashTable[hash] points to some weird memory location: 0x616e616e6162, which doesn't look right.
Accessing that 'invalid' memory region with hashTable[hash]->size() causes a crash.
How it becomes 0x616e616e6162?
Probably because ** are a nightmare to deal with.
You can just put
std::cout << __PRETTY_FUNCTION__ << " start\n"; and
std::cout << __PRETTY_FUNCTION__ << " end\n";
at the beginning and end of each function.
If the function name + end is never printed you know it crashes somewhere there.
Or just use a debugger.
0
I'm just a student, thank you for the experience of checking errors by cout the << "pretty function" at the beginning and end of each function. I didn't think about it