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Is it possible to use multidimesional areays to set the movement animation for a sprite sheet?
c++. thinking of setting each image in my sprite(3 by 5 images) to and array to show animation while walking. anyone done this or is it possible?
1 Answer
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You could simply make a standard array to hold images and the increment/loop the array to play the animation. Though, when I gave it some thought, you COULD make a 2D array to store your different animations as:
array[animation to call][animation to play]
So you can have "walking", "running", and "jumping" for example set for the first array and have the second array filled with the animation.
Hope this input helps, #gamedevforlife