0

pointer help

// Stack implementation in C++ #include <stdlib.h> #include <iostream> using namespace std; #define MAX 10 int size = 0; // Creating a stack struct stack { int items[MAX]; int top; }; typedef struct stack st; void createEmptyStack(st *s) { s->top = -1; } // Check if the stack is full int isfull(st *s) { if (s->top == MAX - 1) return 1; else return 0; } // Check if the stack is empty int isempty(st *s) { if (s->top == -1) return 1; else return 0; } // Add elements into stack void push(st *s, int newitem) { if (isfull(s)) { printf("STACK FULL"); } else { s->top++; s->items[s->top] = newitem; } size++; } // Remove element from stack void pop(st *s) { if (isempty(s)) { printf("\n STACK EMPTY \n"); } else { printf("Item popped= %d", s->items[s->top]); s->top--; } size--; cout << endl; } // Print elements of stack void printStack(st *s) { printf("Stack: "); for (int i = 0; i < size; i++) { cout << s->items[i] << " "; } cout << endl; } // Driver code int main() { int ch; st *s = (st *)malloc(sizeof(st)); createEmptyStack(s); push(s, 1); push(s, 2); push(s, 3); push(s, 4); printStack(s); pop(s); cout << "\nAfter popping out\n"; printStack(s); } plz help me finding out why *s has used in every functions argument !

6th Jun 2021, 4:07 AM
Anjali Singh
Anjali Singh - avatar
1 Answer
+ 1
to pass the variable by reference instead of value: this allow changing the variable content from inside the function (else you just modify a local copy)
6th Jun 2021, 4:13 AM
visph
visph - avatar