+ 5
easiest (least hard) way to add graphics in c++
dx12, opengl, vaulkan, etc
3 Answers
+ 4
If you're looking for the easiest way, look into Allegro. It supports primitives and bitmaps. 3D support leaves something to be desired, but it uses DirectX/OpenGL in the background so you can easily leverage their resources for this.
If you want to just use OpenGL directly, that works too. It's a little more complicated, but not too difficult once you get the hang of it and get a solid understanding of the coordinate systems.
People say DirectX is easier, but keep in mind that you'll be stuck on Windows if you take that route.
+ 5
@Will
i want to get into game development, and c++ and ue4 are the way to go for that
- 1
the easiest is to skip raw c++ and to use a library like Qt. plus this way your program can be cross platform.