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Should Sololearn have interactive input instead of static?
All the codes thar aren't web can't have any interactive code, like a command line RPG or minigames in text that requires more than one input. I say it should
5 Answers
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Yeah I do believe that if that would happen, Coders will be more productive, create more awesome interactive code, but assuming if interactivity will happen and there are 12 language courses here and every language needs 100 MB to have interactive inputs / outputs 12 x 100 = 1200, SoloLearn will have 1200+ MB, or 1.2 GB
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I agree with you, they could probably make interactive inputs on Ruby or smaller languages tho' or they could make an app for that
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Yeah 1.2 GB its a lot and that would decrease the popularity of this app... But at least there are 9 languages thay requires that (Sql, python, cpp, c#, ruby, html +css+js+Jquery, Only Js, swift, php),and that would be 900Mb, but we could have mruby that it's tiny(A little less powerful though), javascipt per se is not that big if I remember correctly, sqlite coukd be part of all languages bundle, python... idk if there is a lightweight version, swift and php Idk too.
Or that is in my ignorant opinion of this app functionality.
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genius Adam
0
But isnt most of the data on the cloud? all those minigames and stuff?