+ 14

Is C# practical to learn for developing games?

I've learned basic HTML and CSS, currently learning Java. Someone told me C# would be the next step for game development. Is there anything better to learn with?

6th Jun 2017, 4:26 AM
lauren
34 Answers
+ 6
Yes C# is good for game development. Check out Unity! If you want to learn to make games you can check out the Udemy course I have linked to. I haven't tried this site myself, so if anyone have experience with this course, please comment. https://unity3d.com https://www.udemy.com/unitycourse
9th Jun 2017, 2:11 PM
Bjarte Mehus Sunde
Bjarte Mehus Sunde - avatar
+ 5
If you're interested in game development then I would suggest c# and c++. unity engine is terrific and uses c#, unreal engine uses c++ so once you're familiar with c# or c ++ you should be able to rewrite to each platform as they are very similar. also, if you're interested in game development you probably want to be creating your own models and textures, which I full heartedly recommend Blender 3d as it is one of the best free programs for pretty much everything and has support for unity and unreal import and export. blender uses python for all of its code and is easy to understand if you want to dive into the guts of blender.
8th Jun 2017, 8:51 PM
Isaiah Roberts
Isaiah Roberts - avatar
+ 5
..
12th Jun 2017, 10:01 AM
code
code - avatar
+ 4
The free and powerful game engine, Unity, actually exclusively uses C#! So yes, it is practical to start with C#, and then continue learning other languages like C++. Game Programming certificates that I've seen focus on c++.
7th Jun 2017, 4:35 PM
InkSpecter
InkSpecter - avatar
+ 4
Yes, unity is a very good option in C# game developing.
12th Jun 2017, 10:06 AM
Hack TheREALITY
Hack TheREALITY - avatar
+ 3
Stop recommending C# to OP! C# is kept alive by a small niche with a large influence. Sure Unity supports C#, but C# has no place. It's got nothing CPP can't do, and it's not as rapid as Python. Honestly, I predict it dying off in the next decade. Unity supports C# *now*, but will it in the years to come. Most engines are CPP. On the rapid front, Python continues to gain traction, with engines like Panda3D fully supporting it and, duh, PyGame. OP: If you're serious about game dev, C++ is the best option. I'm afraid there are *not* really any shortcuts. Having said that, there is Python. It's good for making games quickly, but the changes between 3 and 2 have left systems stuck on 2.7 because of *no* backwards compatibility. C++ will give you the power to build an engine. And that's what many do; build the core engine in C++ and use Python as a scripting language to write things like AI, etc. Bottom line: a serious dev needs C++ because it's ubiquitous (nearly all engines are designed for it) whether or not they support another language. C++ plugs into just about anything so it's worth it. Therefore, unless you have a reason that you have to learn C#, rather take up C++ and trudge through it. If you cannot manage the workload, there's Python as a quicker option. It is growing fast and I won't be surprised if it's the number one scripting language for all major engines in the next decade.
9th Jun 2017, 11:30 PM
Jamie
Jamie - avatar
+ 3
to develop a game in some languages, you need to learn the language better...Basic concepts will not help you in developing the game..you have to study the language much deeper to understand the game concepts and implement it
11th Jun 2017, 6:16 AM
Manal Vartak
Manal Vartak - avatar
+ 3
Yes..!
11th Jun 2017, 6:51 AM
Akshita Gupta
Akshita Gupta - avatar
+ 3
if you want to make a game on a game engine like unity you must be known c#. if you know c# you can easily make android ,PC web ios console games via the game engine. if you don't know any programming language properly then i suggest you to use the gamesalad game engine .it does not need any programming language. it supports drag and drop feature
11th Jun 2017, 7:18 AM
Md Sahanawaj Karim
Md Sahanawaj Karim - avatar
+ 3
@clement: For large games, Python is not ideal. This is where you need those functions exposed by the engine or to write your own module exposing them.
12th Jun 2017, 9:23 AM
Jamie
Jamie - avatar
+ 3
C# is great for developing high lvl games C++ can also help you a lot
12th Jun 2017, 12:54 PM
keivan Ipchi
keivan Ipchi - avatar
+ 3
You don't need c# for developing apps anymore.. you should start learn Python which have more scope in near future.. If you know Python then you should start learning kotlin instead of java as kotlin is used more these days in SDK to develop apps.. Hope this helps.. Upvote if you get satisfied..
13th Jun 2017, 4:27 AM
SidRDX
SidRDX - avatar
+ 2
yes c++ is great for making games because it's used my the best game engine currently UE4 but c# is good as well. honestly I don't recommend java for making games as there aren't any good game engines that works with java so it would be alot of hard work comparing to c# and c++
7th Jun 2017, 4:41 AM
Noor Nizar
Noor Nizar - avatar
+ 2
Of course
9th Jun 2017, 11:39 AM
Iwan
Iwan - avatar
+ 1
Yes, C# is practical for game development. Unity allows use of C#, as well (alongside JavaScript). Another equally viable choice would be Python.
6th Jun 2017, 5:35 AM
Taija
Taija - avatar
+ 1
Lua is the most popularly used and most suggested language for developing games. Try it.
6th Jun 2017, 2:20 PM
Deepesh Choudhary
Deepesh Choudhary - avatar
+ 1
If you use Unity, yes.
10th Jun 2017, 3:13 AM
Jake Camingao
Jake Camingao - avatar
+ 1
well according Java language helps u to design games
10th Jun 2017, 6:33 PM
Srivastava321
Srivastava321 - avatar
+ 1
No ...... java , c++
12th Jun 2017, 3:50 AM
Youssef Badr
Youssef Badr - avatar
+ 1
@Jamie I am curently making a game with python using pygame but there are a lot of functionalities I couldn't implement because of the slowness of python. Like when I want to use sqrt (especialy on vectors), or set alpha on big surfaces. So I've start learning cpp... But there is a python module that I've heard a lot about named numpy witch could increase the speed. But python is realy the better for relatively small games !! Like you said, it would be great to code the game in cpp but using python for mechanics (i actualy don't know how to do...)
12th Jun 2017, 7:56 AM
clement
clement - avatar