+ 1

What language is used most in making games (especially 3-D).

15th Jun 2017, 12:48 PM
Dynamiccello D.
Dynamiccello D. - avatar
5 Answers
+ 5
for making games engines i think mostly c/c++ and a little assembly
15th Jun 2017, 12:50 PM
jay
jay - avatar
+ 4
Mainly C++. Python plugs into Panda3D and Unity supports C# but the majority are geared to C++. That doesn't mean your game need be written in C++. You can use extern to expose elements to Python and script loads of it quite fast without worrying about isms. But core will need C++ for most, even Python bindings will slow if it is too complex. Depends on many factors. That's why C++ is a safer (albeit lengthier and more titesome) bet. source: I was on the PonyCraft dev team before it disbanded (maybe they're back, I lost touch). We used Ogre engine back then after a DBPro prototype.
15th Jun 2017, 1:26 PM
Jamie
Jamie - avatar
+ 4
@Micah: nope
15th Jun 2017, 1:35 PM
jay
jay - avatar
0
so was Minecraft made with C++?
15th Jun 2017, 1:27 PM
Dynamiccello D.
Dynamiccello D. - avatar
- 1
oh, it's Java of course!
15th Jun 2017, 1:36 PM
Dynamiccello D.
Dynamiccello D. - avatar