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What language is used most in making games (especially 3-D).
5 Answers
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for making games engines i think mostly c/c++ and a little assembly
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Mainly C++. Python plugs into Panda3D and Unity supports C# but the majority are geared to C++.
That doesn't mean your game need be written in C++. You can use extern to expose elements to Python and script loads of it quite fast without worrying about isms. But core will need C++ for most, even Python bindings will slow if it is too complex. Depends on many factors. That's why C++ is a safer (albeit lengthier and more titesome) bet.
source: I was on the PonyCraft dev team before it disbanded (maybe they're back, I lost touch). We used Ogre engine back then after a DBPro prototype.
+ 4
@Micah: nope
0
so was Minecraft made with C++?
- 1
oh, it's Java of course!