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C++ Vs C#
I intend to learn one of either C++ and C#. I am having difficulty deciding which to take up. Which would you recommend, why?
17 Answers
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If you're wanting to make games with CryEngine or Unreal Engine, I recommend C++ because as far as I know, they don't accept C#. Unity however, does, but it's not C#, it's a form of C# called "UnityScript"
If you are wanting to work with .NET Framework, then I recommend C# because it is known for that.
.NET Framework, acccording to Lifehacker.com:
"a framework is just a bunch of code that the programmer can call without having to write it explicitly "
When I started programming, I started learning a little bit of C++ using CodeBlocks, and It was simple compared to C#, so if you are new to scripting as a whole, I recommend C++ because it is more simple.
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C# support in Linux is so weak although there's some work, so of course you need c++.
I suggest you to learn c++, and then a framework to make gui or console apps, like Qt. This adds powerful features to your weapon ;-)
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The difficulty is the same for both, but I think the path to learning c++ introduces you with more aspects of programming than c#, although they both fully support features like OOP etc.
The other big important point is the platform, the OS if you're developing an app, or the game engine for game development. The language you start with is most of the time the one you master so it's important that you learn the correct one at first and save your time. Life's too short to learn 2 different languages for one purpose.
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So far I hear C++ over C# for gaming and the reverse for .NET frameworks.
I intend to build Linux based utility software.
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what about their learning curve?
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Not much different, the more you do projects, the more you learn and these languages have many techniques to learn. So there's always something new.
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thanks friend. I'll start off with C++. If I have any concerns on the comparison, I'll raise.
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C/C++ and C# are essential the same language. they use the same syntax. the differences are that c# is a managed language that has built in protection and cross platform capabilities. in C# compared to C++ things like memory allocation and garbage collection are done by the common runtime. in C++ you're on your own. C# is a subset of the C++ language created by Microsoft and as such will have little to no support on Unix based systems. generally speaking if you learn C++ it only takes a few modifications in your coding practices to move to C#
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Ehm, I started learning C++, But I only know cin and cout in C++, I specialize in JS which was my third scripting language I've learned.
Two Languages For One Purpose is common, because of HTML & JS both factor in with each other. In addition, CSS and HTML? So learning two different languages for one purpose is common.
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@TotallyNotDillion
The subject is different now, in your field you learn two languages to complete each other, even in app development, I sometimes use C++ and QML, JS together.
But what I mean is two languages who can do the same job without needing each other, have you ever heard that someone mixes c++ with c#.
I think I had to be more clear and say "two different languages *with* one goal", I mean two different languages who do the same.
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@Ali Rashidi Ah okay, that makes since, I took it as you were saying like "If you use HTML you don't have to use JS" so I misunderstood you and I apologize!
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@TOTALLYnotDILLION
Oh I should apologize for not being clear enough.
Anyways, now it's clear what we meant.
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Thanks for making my answer "the best" :D
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would it be a bad idea to know both of them. Or would it be confusing
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can I ask a question it is kind of stupid but here it goes
why is the c++ in solo learn is different from turbo c++ in windows
not even a single thing matches it
eg: #include <iostream> gives error why is that
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@Nikhil my guess is because it's already included beforehand. Please ask questions as a new thread though so more people can see it.
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without knowing the error that's being generated it's hard to say. and each implementation of the language might be slightly different even though it follows the c language standard