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What is the easiest way to make simple graphics without Borland?
I'm thinking about triangles and circles, not shaded 3d graphics :)
3 Answers
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then openGL API is a good place to start. It has support for 2d and 3d graphics. Graphics code is a little different from regular code but if you get c++ really you can understand openGL
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Or you could use Open Scene Graph (OSG) which builds on top of OpenGL and allows for higher abstraction. Also the file format in which OSG saves and loads its data can be created by a graphics program named Blender so you don't have to program as much and fiddle with parameters.
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SFML