+ 3
The answer everyone will probably tell you is "C/C++," which is not wrong, but even python and java are fast enough for games these days. The real problem is not the language itself, but rather the algorithms and techniques you're using in your game. Sure, languages closer to the hardware will perform these faster but bad techniques on a fast language < pro techniques on a slower language
21st Jan 2023, 5:20 PM
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怌ļ¼Øļ¼”ļ¼°ļ¼°ļ¼¹ ļ¼“ļ¼Æ ļ¼Øļ¼„ļ¼¬ļ¼°ć€ - avatar