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UNET, Unity, C#
I am sorry for my laziness or something like that. But I can't find enough materials on API of UNET (unity networking). If there is anyone, who is in theme, please, contact me, I will appreciate any help. * The problem by the way is that i can't spawn objects on network, using networkServer.Spawn()//.Instantiate(), because it takes too much time to spawn needed objects on all the clients, so I want to send specific messages to gameobjects to make them do some spawning on clients, but I can't find how.
3 Respuestas
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https://unity3d.com/learn/tutorials/s/multiplayer-networking
https://docs.unity3d.com/Manual/UNet.html
https://docs.unity3d.com/Manual/UNetConcepts.html?_ga=2.192380143.49963248.1524191728-1472856874.1519780293
https://docs.unity3d.com/Manual/UNetUsingHLAPI.html?_ga=2.192380143.49963248.1524191728-1472856874.1519780293
https://docs.unity3d.com/Manual/UNetOverview.html?_ga=2.192380143.49963248.1524191728-1472856874.1519780293
^Just resources I had laying around. My shift ended a few minutes ago, so I need to hop off and make the journey home. If this doesn't suffice, I'll check back when I get home and I can show you how to do it exactly.
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You are using NetworkManager?
hmm....I mean unity's built-in one without making a master server of your own
Can u describe it more clearly(your problem)
and the most important i am not master of it but show me cuz i am also using unet for a while
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Fata1 Err0r, thank you very much for your help. Unfortunately, I failed to find anything useful using your links. In official Unity tutorials the only thing that is used is NetworkServer.Spawn(), with which, I explained, I have some problems. And all other stuff, that Unity offer doesn't show any way of sending some 'messages' to all client GameObjects, as I explained. Also I can add that I have tried to solve my problem, using SyncVar, so that when client realises that it is forexample true, it does some specific action. But it didn't really help((