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Broken ,,self'' argument in Python

This glitch was upsetting me for quite some time. If I call an instance of an object in one of my games and then any of it's functions, I have to write the object's name as the first parameter, because Python refuses to fill that in automatically. That alone is upsetting me a bit, because everywhere I look they say ,,Python will fill that in automatically''. Then why THE HELL I have to fill that in manually?! But that doesn't upset me as much as this: Sometimes I have to write in the object's name, and sometimes I don't. WTH? Please explain me. Python used - 3.6.2 IDE used - Pydroid3

1st Apr 2019, 3:19 PM
kritomas
kritomas - avatar
8 Respuestas
+ 3
There's a 99% chance that you're doing something wrong, but that's difficult to tell without seeing your code. I'm positive that "your" python works just the same as everyone else's version of python
1st Apr 2019, 4:21 PM
Anna
Anna - avatar
+ 2
Why would you do that?
1st Apr 2019, 4:25 PM
Anna
Anna - avatar
+ 1
Well, then don't do it 👍
1st Apr 2019, 4:28 PM
Anna
Anna - avatar
+ 1
I never experienced that python switches around in any way. It always needs to look like this: class Bread(): def slice(self, slices): # defined with two parameters print(slices) b = Bread() b.slice(5) # called with one parameter
1st Apr 2019, 4:30 PM
Anna
Anna - avatar
0
It tends to occur when I remove the ,,self'' and then I put it back in
1st Apr 2019, 4:23 PM
kritomas
kritomas - avatar
0
I just did it when experimenting around with it and noticed that that actually broke it
1st Apr 2019, 4:25 PM
kritomas
kritomas - avatar
0
I am OK with having to write the name in. But I am not OK that it tends to switch around like this.
1st Apr 2019, 4:29 PM
kritomas
kritomas - avatar
0
All my codes are defined like this and it just switches when I modify the definition. And then I am stuck with the write the name everywhere thing, unless I redefine all the methods
1st Apr 2019, 4:32 PM
kritomas
kritomas - avatar