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Gridbased movement with C#
Hello Guys, I am using Unity C# and I am looking for best practices to create a navigation method based on tiles or grid (Similar to Pokemon Games) it is intended for Mobile so you should be able to tap a tile and let your character calculate the shortest route and navigate
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I think this kind of question would be best asked on the unity forums, as for the answer I am not sure, but you can find the unity forums here: https://forum.unity.com/