+ 10
Circle-rectangle collisions
I've been looking for a whole day looking at how to detect the collisions between a circle and a rectangle, please if you have any solution apply it to the following code https://code.sololearn.com/WffWtTr5sPJb/?ref=app
3 Respuestas
+ 6
Whether the distance between two center points is shorter than sum of each center-edge length at that direction.
https://code.sololearn.com/Wox0V9foOMk4/?ref=app
Edge Tracking, by Morpheus
https://code.sololearn.com/WCwKdRy210Ga/?ref=app
+ 6
I think your circle and rectangle are designed in this way:
Circle:
center x
center y
radius
Rectangle:
left x
top y
height
width
If this is correct then here is a thought.
The equation of a circle is:
(x-x0)^2+(y-y0)^2=r^2
Now try to find any point in the rectangle that will satisfy the equation.
If your circle and rectangle behave in a fixed way I could simplify this.
+ 4
function collisionRectangleCircle(rectangle, circle){
return (
collisionRectanglePoint(rectangle, circle.getMiddleX(), circle.getMiddleY() - circle.getRadius()) ||
collisionRectanglePoint(rectangle, circle.getMiddleX(), circle.getMiddleY() + circle.getRadius()) ||
collisionRectanglePoint(rectangle, circle.getMiddleX() - circle.getRadius(), circle.getMiddleY()) ||
collisionRectanglePoint(rectangle, circle.getMiddleX() + circle.getRadius(), circle.getMiddleY()) ||
collisionRectanglePoint(rectangle, circle.getMiddleX(), circle.getMiddleY()) ||
collisionCirclePoint(circle, rect.getMiddleX() - rect.getWidth()/2, rect.getMiddleY() - rect.getHeight()/2) ||
collisionCirclePoint(circle, rect.getMiddleX() - rect.getWidth()/2, rect.getMiddleY() + rect.getHeight()/2) ||
collisionCirclePoint(circle, rect.getMiddleX() + rect.getWidth()/2, rect.getMiddleY() - rect.getHeight()/2) ||
collisionCirclePoint(circle, rect.getMiddleX() + rect.getWidth()/2, rect.getMiddleY() + rect.getHeight()/2)
);
}
function collisionRectanglePoint(rectangle, x, y){
return (x > rectangle.getMiddleX() - rectangle.getWidth()/2 && x < rectangle.getMiddleX() + rectangle.getWidth()/2 && y > rectangle.getMiddleY() - rectangle.getHeight()/2 && y < rectangle.getMiddleY() + rectangle.getHeight()/2);
}
function collisionCirclePoint(cirlce, x, y){
return (Math.sqrt(Math.pow(circle.getMiddleX() - x, 2) + Math.pow(circle.getMiddleY() - y, 2)) < cirlce.getRadius());
}