+ 5

Javascript collision detection: Flappy bird

Hi! I'm making a flappy bird game, but I don't know how to add collision detection. I have tried, but it didn't work. Does anybody know how to do that? https://code.sololearn.com/WogHY84VAFKi/?ref=app

9th Jul 2019, 10:15 AM
Nerderkips
Nerderkips - avatar
7 Respuestas
9th Jul 2019, 10:21 AM
Sarthak Pokhrel
Sarthak Pokhrel - avatar
+ 4
answer part 1 if you treat both as rectangle, check their corners. https://code.sololearn.com/WOSkh92TwAYI/?ref=app if you treat both as circles, check their center distance against sum of radius, with Math.hypot() https://code.sololearn.com/Wox0V9foOMk4/?ref=app the advanced way, edge-Tracking : https://code.sololearn.com/WCwKdRy210Ga/?ref=app
9th Jul 2019, 12:52 PM
Gordon
Gordon - avatar
+ 3
answer part 2 at the condition pseudo as collision detection currently (your current line 77), you can replace it with a method named isCollided(). you can do it in three approaches: 1. a Player method accepting a Pipe, that is bird.isCollided(pipes[i]); 2. a Pipe method accepting a Player, that is pipes[i].isCollided(bird); 3. a function named accepting two parameters, a Player and a Pipe, that is, isCollided( bird, pipes[i]); Either one way will work. As a demonstration, I will use a global function. https://code.sololearn.com/Wk40ZxE8lcH4/?ref=app
9th Jul 2019, 1:19 PM
Gordon
Gordon - avatar
+ 3
answer part 3 Next, suppose you are treating both as rectangles, and hard code checking the four corners. to check the corners of player inside the pipe or not. as a demo of checking corner of square player inside pipe or not, the upper left corner is checked like this : https://code.sololearn.com/WctetBrJL5On/?ref=app you can try to follow this approach to finish the other three corners first. as it is quite clear now, in order not to spoil your fun of achievement, the rest is left for your exercise. however, if you can't work it out, tag me so i can come back.
9th Jul 2019, 1:29 PM
Gordon
Gordon - avatar
+ 2
You can simply add the same string for collision which you have applied for the bird crashing on ground
9th Jul 2019, 3:37 PM
Adnan Khan
Adnan Khan - avatar
+ 2
nice variation for flappy bird specifically. i can see that you have understood the concept quite well. just one point of improvement : no need to check the always true https://code.sololearn.com/W38JXkt2K867/?ref=app explicitly, when you compare whether the bird hits the upper part, you don't need to check whether the player is below 0 same for lower part, no need to check above height - 50 (ground)
9th Jul 2019, 9:06 PM
Gordon
Gordon - avatar