+ 2

Which is more efficient? (OOP)

If you were to make a Tetris program, keeping OOP in mind, would you: 1. Make only one Tetrimino instance, set the values, draw, etc, then change the values then redraw for the next Tetrimino 2. Make a Tetrimino instance for each Tetrimino that falls and destroying them as they stop 3. Something else? Please explain your answers, thank you very much.

26th Jul 2019, 7:32 PM
Ian Rodriguez
Ian Rodriguez - avatar
2 Respuestas
+ 3
I think each falling block could be an instance of the tetrimino object, with a specific shape, orientation, and set of coordinates. You cannot destroy it immediately when its fallen, because it may stay on the playing ground for a length of time, in fact some of its building blocks may be eliminated while others might remain longer. So somehow you have to track also the individual squares.
26th Jul 2019, 8:07 PM
Tibor Santa
Tibor Santa - avatar
+ 1
I imagine having a single tetromino object that handles the currently falling tetromino and that writes the 4 squares to a big grid after it has fallen is probably easiest for knowing when to clear a line. Afterwards you can destroy the object or just repurpose it for the next tetromino.
26th Jul 2019, 8:41 PM
Schindlabua
Schindlabua - avatar