Design a class named Circle with fields
1. Design a class named Circle with fields named radius, area, and diameter. Include a constructor that sets the radius to 1. Include get methods for each field, but include a set method only for the radius. When the radius is set, do not allow it to be zero or a negative number. When the radius is set, calculate the diameter (twice the radius) and the area (the radius squared times pi, which is approximately 3.14). Create the class diagram and write the pseudocode that defines the class. I need help with This problem this is what I have so far but when I run it does not work it is in C++ code. // represents a circle public class Circle { private double radius, diameter, circumference, area; // constructor public Circle() { radius = 1; } // radius setter and getter public void setRadius(double radius) { this.radius = radius; } public double getRadius() { return radius; } // for diameter public double computeDiameter() { diameter = 2*radius; return diameter; } // for area public double computeArea() { area = 3.14*radius*radius; return area; } }