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Socket.io in Unity3D

I am working on a Unity game that uses a Socket.io server, running in Node.js. The problem is that I could not found any good implementation of Socket.io for .Net or Unity. The best I could find is this Websocket library https://github.com/endel/NativeWebSocket Does anyone know any Socket.io library for C#, except for IBM's one? It would be really helpful as, at the moment, I am trying to write the Socket.io features I need. EDIT: Please star this repo. It just works, both in the editor, and in WebGL

13th Dec 2019, 9:38 AM
dim_knp
dim_knp - avatar
3 Respuestas
+ 3
4th Feb 2020, 12:13 AM
George Ryan
George Ryan - avatar
+ 1
George Ryan Thanks for the response. We are currently using our own implementation of Socket.io which is based on NativeWebSocket. I think that I had found this package as well, but I didn't use it as it is very old and it's not compatible with the latest versions of Socket.io
5th Feb 2020, 12:08 PM
dim_knp
dim_knp - avatar
0
@dim_knp can you please share the Socket.io c# library that you are using...
8th Aug 2023, 2:23 PM
King Ash
King Ash - avatar