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How can I make to pause when clicking on the screen, in this code?

<html> <head> <style> body{ } #text{ color:#000000; font-size:2em; font-family: 'Arial'; } </style> </head> <body> </div> <div id="text" ></div> <script> window.addEventListener("click",play); function play() { document.getElementById("m").play(); } var story ="Hi! this is a test"; var text = document.getElementById("text"); setInterval(add,60); var i = 0; function add(){ if(story[i] == "Z"){ text.innerHTML += br + "......"; i++; } if(i < story.length){ text.innerHTML+=story[i]; i++; } } </script> </body> </html>

12th Oct 2020, 12:58 AM
Cristian Cordero
Cristian Cordero - avatar
4 Respuestas
+ 1
You want to pause when a special symbol such as capital Z is found in your string, right? Since capital Z can be expected to indicate something other than a pause, I added to the condition that it must either be a Z at the end of a line or a Z at the end of the string. Your question says to pause when clicking on the screen but what are you pausing; the text typing animation? You have code checking for "Z" and adding ..... so that looks like more of a reason to pause. If you confirm the above, this should do what you want. <!DOCTYPE html> <html lang="en"> <head> <style> #text{ color:#000000; font-size:2em; font-family: 'Arial'; } </style> </head> <body> <div id="text"></div> <script> // FIXME: add a playable HTML element with id="m" so this actually does something. window.addEventListener("click", play); function play() { document.getElementById("m").play(); } var story ="Hi! this is a testZ\nWoohoo!\nZoro is here to the rescue."; var text = document.getElementById("text"); setInterval(add,60); var i = 0; var pauseTimeCount; function add(){ if (pauseTimeCount !== undefined) { // the * 5 and % 5 is so the dots appear 5 times slower than ordinary characters. if (pauseTimeCount < 6 * 5) { if (pauseTimeCount % 5 === 0) text.innerHTML += "."; pauseTimeCount++; } else { pauseTimeCount = undefined; } } else if (i >= story.length) { // do nothing. } else if(story[i] == "Z" && (story.length === i + 1 || story[i + 1] === '\n')){ pauseTimeCount = 0; i++; } else if (story[i] === '\n') { text.innerHTML += '<br>'; i++; } else { text.innerHTML+=story[i]; i++; } } </script> </body> </html>
12th Oct 2020, 4:02 AM
Josh Greig
Josh Greig - avatar
+ 1
make a function to call to pause when window is clicked. make a variable for the setInterval method. Then call the clearInterval method to pause. here is the code <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>test</title> <style> body { background-color: #fff; } #text { color: #000000; font-size: 2em; font-family: 'Arial'; } </style> </head> <body> </div> <div id="text"></div> <script> window.addEventListener("click", play); window.addEventListener("click", pause); // when window is clicked pause. function play() { document.getElementById("m").play(); } var story = "Hi! this is a test"; var text = document.getElementById("text"); var intervalCaller = setInterval(add, 60); var i = 0; function add() { if (story[i] == "Z") { text.innerHTML += br + "......"; i++; } if (i < story.length) { text.innerHTML += story[i]; i++; } } // to pause function pause() { clearInterval(intervalCaller); } </script> </body> </html>
12th Oct 2020, 4:21 AM
Obiri Sacalivin
Obiri Sacalivin - avatar
0
Obiri Sacalivin It is what I was looking for but as it resume the text animation?
12th Oct 2020, 6:38 AM
Cristian Cordero
Cristian Cordero - avatar
0
Josh Greig You helped me understand something I had wanted to know for a long time ¡Thank you!
12th Oct 2020, 6:41 AM
Cristian Cordero
Cristian Cordero - avatar