+ 4

Should Sololearn have interactive input instead of static?

All the codes thar aren't web can't have any interactive code, like a command line RPG or minigames in text that requires more than one input. I say it should

20th Apr 2017, 3:16 PM
NADA DADA (N)
NADA DADA (N) - avatar
5 Respuestas
+ 7
Yeah I do believe that if that would happen, Coders will be more productive, create more awesome interactive code, but assuming if interactivity will happen and there are 12 language courses here and every language needs 100 MB to have interactive inputs / outputs 12 x 100 = 1200, SoloLearn will have 1200+ MB, or 1.2 GB
20th Apr 2017, 3:25 PM
MrCoder
MrCoder - avatar
+ 4
I agree with you, they could probably make interactive inputs on Ruby or smaller languages tho' or they could make an app for that
20th Apr 2017, 5:08 PM
MrCoder
MrCoder - avatar
+ 1
Yeah 1.2 GB its a lot and that would decrease the popularity of this app... But at least there are 9 languages thay requires that (Sql, python, cpp, c#, ruby, html +css+js+Jquery, Only Js, swift, php),and that would be 900Mb, but we could have mruby that it's tiny(A little less powerful though), javascipt per se is not that big if I remember correctly, sqlite coukd be part of all languages bundle, python... idk if there is a lightweight version, swift and php Idk too. Or that is in my ignorant opinion of this app functionality.
20th Apr 2017, 4:00 PM
NADA DADA (N)
NADA DADA (N) - avatar
+ 1
genius Adam
21st Apr 2017, 5:06 AM
shontay liljenberg
shontay liljenberg - avatar
0
But isnt most of the data on the cloud? all those minigames and stuff?
20th Apr 2017, 10:52 PM
Jonathan MX Chavez
Jonathan MX Chavez - avatar