+ 22

What is your favorite way to freestyle pseudo-code?

What is your favorite way to freestyle pseudo-code?

20th Apr 2017, 6:39 PM
David Hutto
David Hutto - avatar
7 Respuestas
+ 24
@Xander A. Do what adults do, and usually call your crap code, and games..."rough drafts". That is until someone notices your rough edges being refined into a portfolio.
22nd Apr 2017, 9:30 PM
David Hutto
David Hutto - avatar
+ 20
@disaster_scripts That's kind of what I mean by brainstorming. Some of my ideas will sit there until something it applies to pops up. At my age, and with what I've seen in apps, it's hard to say when something "new" will come to mind, other than maybe game storylines.
20th Apr 2017, 9:14 PM
David Hutto
David Hutto - avatar
+ 20
@disaster_scripts You can call me David. It takes time to just perform even minor tasks perfectly as possible by yourself, so in front of new people it's even more nerve racking. It's hard not to let performance anxiety turn into writer's block.
20th Apr 2017, 9:25 PM
David Hutto
David Hutto - avatar
+ 19
Personally, I like to: 1.) Brainstorm a template. 2.) Develop a proper flow chart stemming from each widget. 3.) Develop the functionality behind each widget.
20th Apr 2017, 6:42 PM
David Hutto
David Hutto - avatar
+ 3
Personally, I just like making random scripts and then I'll decide what I want to do on the way.
20th Apr 2017, 8:39 PM
Xander A.
Xander A. - avatar
+ 2
@Dwight It's hard when you're 11 years old and everyone thinks you'll make a crap game before they even know your potential.
20th Apr 2017, 9:16 PM
Xander A.
Xander A. - avatar
+ 2
I break my program into manageable blocks and plan them out one at a time. For example, if I were programming a game, I'd program the combat system, then program the monster system, then inventory, and from there refine all my functions as I go
25th Apr 2017, 10:31 AM
Jake Blankenship
Jake Blankenship - avatar