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Physical system simulation and optimization
Can someone help me write a simulation of a two-stage rocket? Itâs built from stacks of tanks of the same size, the engine thrust is dependent on air pressure, and the simulation is in a two-dimensional circular-planet approximation with a simple drag model. The goal is to reach as close to orbit as possible with the least fuel possible.
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You don't have to write it from scratch. All the relevant game engines (e.g. Unity, Unreal) have physics stimulators built in.