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Evolution prefab like digimon or pokemon
i am searching for a good code to create a monster evole to a bigger one what is the best code to use?
6 Réponses
+ 2
What exactly are you doing? Making a game? An animation for that? etc.. Give us more information to work with.
Game:
Unreal Engine
Unity
Animation:
Maya
LightWork
Blender
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unity3d, maya and blender its just for practicing
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once it evolves, why not just destroy the origional and instantiate a new "evolved" prefab?
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how can i put that in c+?
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if(evolve){
Instantiate(evolved, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity);
Destroy(gameObject);
}
Something like that maybe
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thanks i will try that