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Full Body FPS C# Unity 2018.2.08

Hello, I am looking for how to make a full body fps, like for example on VrChat or Totally Accurate Battlegrounds. And as other game much more known than what I quoted. I already have some idea to do the script but I still prefer to ask for help, we never know, It can always helped.

29th Nov 2018, 3:49 PM
Sanchez Maxime
Sanchez Maxime - avatar
3 Réponses
+ 1
This would be related to the "camera" component properties for the camera that is attached to the users view(First Person view). I found this tutorial to explain how to position the camera https://www.youtube.com/watch?v=0aMiztZB2YM However you will need to ensure the rendering properties for view will display the characters model to this camera. If you cannot see your character even after adjusting the camera position, try adjusting the shader properties of both. Sometimes avatar textures will not render to the clients camera due to a preset that is designed to help performance.
5th Dec 2018, 8:39 AM
Robin Pretorius
Robin Pretorius - avatar
+ 1
What do you mean "Full Body"? Full body could mean, full body tracking(VR) or having view of the full body if you look at yourself(Down or at arms-So your character model textures are rendered to the users client whilst in 1st person view) - If you are looking at number 1 - Its combination of the model thats built in blender/other 3D applications, the properties of the model in Unity(So have you assigned it a skeleton that is suitable for full body vr) or the world properties. If its number 2, this is based on the shader you are using on the model itself as well as the properties of that shader.
4th Dec 2018, 11:29 AM
Robin Pretorius
Robin Pretorius - avatar
0
Yes, when for example we look down and we see the legs, and of course the with animations.
4th Dec 2018, 12:32 PM
Sanchez Maxime
Sanchez Maxime - avatar