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Curiousity
Hey guys, i was wondering what kind of options i have with c++ for calling on optional unlockables for a skill tree. Was wondering what i should use, or even what my options are like (first month in coding just asking for opinions). I want to have it so if i have a certain level of two seperate skills i can make a new skill obtainable.
2 Réponses
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yes, specifically i want to make a conditional statement that has two requirements or more to trigger an action or event or alert etc.
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or eventually a series of other conditional statements that can occur.. with my game i want to be able to have some thinngs that just seem to evolve around their players interactions. so their desicions would effect the story or a skill or etc...kinda like how skyrim makes you pick werewolf or vampire but with alot more backing than just a side subquest type thing i want to get more elaborate with optional dialouges and quest triggers or suddenly a new skill pops up in your tree that wasnt there until you had the requirements and etc.