- 1
What's wrong here?
3 Réponses
+ 10
On line 2
Use it
sprite = {
x : 10
}
Otherthings work fine
+ 5
You didn't call function lol();
+ 1
Mistakes:
1. You didn't call lol()
2. The values for fill rect should be numbers
3. You assigned sprite.width 2 times